Devlog 8: Finishing production!


Hey everyone!

This is the final week of production, which meant we worked hard and long to finish the game loop! It's now possible to go from a main menu to a player selection screen, and to then start the game!

Main Menu

Main Menu
Controls
Our artists have been working very hard to clear up the lighting for the level and to further decorate the levels. One of the problems we had with the level was that it was all very neat and orderly, not something typical for an abandoned hospital. So, our artists went to work and changed the lighting to make more sense, and to make everything look and feel more of  a mess instead of a neatly arranged hospital.


We also added the ability for players to collide with some of the lighter objects (such as the small stools, the privacy screens, ...)! Upon colliding with the player, they will move, giving away a player's position!

Although our artists have been doing amazing, we sadly ran into some very unexpected programming issues. We forgot that Unreal Engine destroys everything (except a few core objects) and unloads them from memory as soon as a new level is loaded in. So far, this hasn't been an issue, but we had code that depended on those objects that were getting destroyed. This massive bug flew under the radar, until very recently, when everything started breaking around us.
We worked very hard to fix this bug, since our game cannot end if the game cannot tell which players have been winning the past rounds.

All in all though, it's been going very well, and the main game is complete! All that remains is to polish our game the following weeks! Some player models need some small tweaking, some of the UI elements are going to be reworked for more clarity, ...

I hope you're as excited for the end product as we are!

Files

StayStill-v.07.zip 232 MB
May 03, 2022

Get Stay Still

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